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A sort of Mad Max-ish future where people strapped weapons to their car for survival.

The game was about eight screens by eight screens and you had monsters to knife or shoot or avoid(they grew from snakes and small spiders to dinosaurs and octopi,) and there were plenty of traps like a giant water spigot that would fill the room with water, or even a descending ceiling where the walls on the side slammed shut.

Very Indiana Jones, and it also had cool bugs where you could jump through walls if you knew what to do.

There was a Back to the Future game that was played on the Amiga computer.

You played as Marty Mcfly on a skateboard and you were riding thru the streets avoiding cars and people to meet up with "Doc".

An astounding furious two-player first-person 3D game with a simple premise: Get the ball and shoot it into your opponents goal.

Utilizing a horizontally-split screen, you drove a hovercraft over a checkerboard grid, grabbed the ball using your forcefield, then carried it to your opponent's goal, all the while trying to avoid your opponent bumping you, harassing you, and trying to steal the ball.

Full court play, although you only really saw one half-court at a time. 2 dunk stiles, 3 point shooting, and stats given after the game.

First Bball game to allow player adjustments -- post player or shooter, and allowed a certain number of rating points for each.

From what I remember, it's not as easy as it sounds.

This was a surrealistic first person 3d adventure for the TRS 80. You start a padded cell in an insane asylum and your mission is to escape.

You need to give the axe murderour this note and wait for his musical demise otherwise you get chopped to bits.